Find improvement ideas with Prospector
For people with code projects in Yardmaster: Prospector has an agent read a project and write up concrete improvement ideas, each with evidence and an impact, effort and confidence score.
Prospector is for people who keep a code project in Yardmaster. An agent reads the project, without changing anything, and writes up the improvements it finds, each as a strike with the problem, the evidence, a proposed direction, and a score for impact, effort and confidence. Each read is called a dig.
Open it from the sidebar under Productivity > Prospector.
Stake a claim and dig#
Click Stake a claim….
Pick the Project, a Cadence and a Run hour (local), then click Stake claim.
With the claim selected, click Dig now.
When the dig finishes, new strikes appear under Strikes, and one Inbox alert tells you.
Decide what to do with a strike#
Click a strike to open its Assay Report: The problem, Why it matters, Evidence, Proposed direction, Risks & unknowns, and the scores. Then:
Start spec session: opens a normal session in that project with the whole report, told to ask you questions before it writes anything. It uses your Claude plan.
Snooze 7 days: hides it for a week.
Dismiss: drops it after you confirm, and Prospector never raises that topic again. To undo, open the claim's settings and click Allow again.
See how digs are going#
The Journal lists every dig, including ones that failed or stopped at a limit, and why. The cards at the top show open strikes, quick wins and this month's spend, and a banner points at the best high-impact, low-effort idea.
Claim settings. The gear next to a claim changes its Cadence, Per-dig cap (USD), Evidence sources and Pause scheduled digs (settings are kept). Despite its name, pausing a claim also stops Dig now from digging it until you turn the pause off.
Read-only. A dig works in a throwaway copy of the project and cannot change your code.
Repeat finds. A finding Prospector has seen before updates the existing strike instead of adding a copy.
Removing a project. Removing a project from Yardmaster also ends its claim. Its digs, strikes, costs and dismissed topics stay saved. Undoing the removal brings the project back but not its claim: stake a new claim to dig it again.
Your phone. From a paired phone you can read and triage strikes; digging and spec sessions happen on your computer.